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Football-o-Rama blog

Recent progress

Frey United Software


Despite lack of news during the summer we did not stopped the development of Football-o-Rama, but the part we are working on proved to be more difficult than it was expected. Previous match engine (version 0.9) worked well in the tests, but did not use all of the player parameters, thus was not the right direction to move forward, so we switched our efforts to engine 1.0, which would suit much better our purposes.

The difference between those two is huge - while 0.9 was vastly improved continuation of old Football-o-Rama engines and the engine 0.7 that was used during beta tests, it was running on scenarios model to determine which side would be the attacking one and had goal opportunities. This model proved to be quite successful during the tests, but at the same time it wasnt using all of the player parameters or made limited use of some of them, which was frustrating.

The 1.0 engine is different approach to the problem - instead of running scenarios to find the advantage for one side it is running every action as stand-alone decision of single player - whether he will pass to the nearest teammate, take a wild shot or make spectacular cross to the winger on the other side of the field is decided each time the player is in possession of the ball. This will ensure that all the factors we were planning to use during the game have influence on the actual outcome of the match. Unfortunately teaching those little buggers to make good decision is very tricky, thus the delay in progress of the game - new engine, that we started more or less from the scratch, requires a lot of effort and a lot of testing to avoid the traps of infinite loops in the decisions.

We realize that constant waiting for Football-o-Rama premiere is frustrating for you, but just imagine how frustrating it is for us. We want to give you the product youve been waiting for as good as possible, not to switch to the new match engine in the middle of the game, because it would mean all previous results were inaccurate and thus the whole game would be pointless.


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Last minute problem


Frey United Software

During tests on Saturday I have detected a problem with account / club creation on the public copy (account does not switch correctly the status, allows inactive user to parts of the interface it should not), was hoping it is easy to fix, yet on Monday only some of them are fixed. New restart date is Wednesday, if the problems will continue we will start the season without option for new users to join.


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Don’t... even... ask....


Frey United Software

That is all I have to say - random disaster, few hours without electricity, happy times all around :( Should be done with the restart by the morning, but taking under consideration how well everything went so far in 2024 something weird will happen anyway, so I moved the start of the season until Friday.


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Finally!


Frey United Software

The mystery behind gmail notifications is finally solved, but it will take few hours to adapt to new rules and retest the functions involved in sending e-mails, so we will start the new season on Tuesday. And this is finally final :)


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